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Edited 11 days ago
criticizing the action RPG genre
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Action + RPG is such a cursed genre combo because it takes

  • Action, which is a genre that is very reliant on carefully-tuned health and damage values in order to feel satisfying and fair
  • RPG, which is a genre that might as well completely randomize health and damage values

and sloppily mooshes them together for some reason

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video game gun violence re: criticizing the action RPG genre
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my favorite example of this is the Bethesda-era Fallout games where your skill at using a gun determines how much damage a 9mm hollow point will deal when striking someone in the face. not your chance of hitting them in the face, but the amount of damage that a gunshot wound to the face will cause

which is probably not a lot btw, but it’s hard to say for sure because - again - health and damage values are essentially randomized, so no matter what happens it probably won’t be satisfying

(I have installed So Many Mods over the years trying to fix this lol. unfortunately the problem is baked so deeply into the game’s design that it’s hard to completely fix)

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