I’m way too much of a people-pleaser for companions in games
“all of this sneaking around must be so boring for you. I’m sorry. I should have left you back at camp”
“oh no I didn’t protect you well enough! I’m so sorry about that. I shouldn’t have put you at risk at all. I could have done all of this myself anyway”
“I hope this quest is interesting to you. I know it’s not the kind of thing you’d usually do. if you’re not interested I could always leave you back at camp”
“hey can you hold onto this loot for me until I can sell it? oh that voice line makes it sound like it’s too heavy for you - I’m so sorry. I’ll take it back”
“oh no that voiceline makes it sound like you don’t like the sun! I’m really sorry about that - maybe I should have left you back at camp. you know we don’t have to adventure together at all if you don’t like it”
after playing through a lot of FFXIV content I’ve concluded that ideally I want the story to involve my character as peripherally as possible. I don’t want to be a Chosen One who is deeply entangled in relationships with a bunch of characters and involved in morally complicated stuff while things go wrong around us
I want to be Some Girl who shows up and learns about the local worldbuilding and peoples’ problems and then fixes those problems in a way that is unambiguously good. and then people are thankful and tell me I did a good job and tell me about more worldbuilding and then I get to do the next quest
I like to kinda summarize this as “I love bad storytelling” but what I mean is that I like:
and I’m pretty sure if you described this to Literally Anyone except me, they would call it bad storytelling. so that’s how I think of it - and not in a resentful way either. to me good storytelling is good because it’s an emotional rollercoaster - which I don’t want. I want storytelling that’s bad at being an emotional rollercoaster, so I’m happy to call this bad storytelling