esports and SBMM have done so much damage to the culture of multiplayer games
also the whole ecosystem of YouTube tutorials for how to hyper-optimize your gameplay in any given game - normalizing the idea that there are objectively right and wrong ways to play
Ada Freya - Neptuwunium
@ada that’s fair! that’s exactly what I was trying to get at: instead of dedicated servers there’s a matchmaking system, which means that nobody can form a community and everyone is a random every time - which breeds all kinds of isolation and toxicity and is just overall terrible culturally
although also, I think that SBMM might only make sense if a game is designed to be competitive. for example it wouldn’t make sense to have SBMM for Mario Party or (I hope?) Mario Kart - since these games are designed to balance out uneven skill levels automatically
so if a game has matchmaking of any kind and that matchmaking is SBMM then I think that indicates that it’s designed to be competitive while also unintentionally(?) preventing players from forming communities and making friends within the game, and that’s an especially bad sign