Conversation

if I ever learn how to make games, I want to make my take on the RTS genre as someone who doesn’t like RTS games but who likes a lot of things about them

it would be a chill exploration game like Pikmin 2 without the time limits, where you gather resources and then use those resources to go on expeditions into dungeons, with resource-management being a very important mechanic for those dungeons

also you would be an alien hive mind so if your units die it’s kinda like stubbing a toe for you and not like a sentient creature being robbed of life. also that explains why you have to directly control every unit manually instead of being able to delegate tasks which is what an actual battlefield commander would do

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