so apparently the reason why no other MMO caters to the way that I play World of Warcraft is because even most Word of Warcraft players don’t play the game the way that I do lol
specifically: most MMO players memorize an optimal sequence of moves and repeat that pattern in combat as quickly as they can because it gives them the highest DPS. which explains why most MMOs don’t really put any flavor into each individual move, and some of them have combo systems that force you to use moves in a specific order one after another
but I like to think about what my character is doing in terms of how the mechanics and flavor intersect. for example as a WoW rogue I imagine my character ambushing someone and delivering a devastating backstab, then attacking with a flurry of slashes that forces them off-balance and ends in a single vicious finishing attack as they try to escape
so for me the skills are about their flavor and themeing, and I deliberately don’t learn how to optimize my DPS because it would ruin the combat for me