I need more youtube channels where they're going over the code of reverse engineered games
just Displaced Gamers isn't enough, even if super awesome.
there's also Nathan Baggs:
https://www.youtube.com/@nathanbaggs/videos
Retro Game Mechanics Explained is close, but there's not enough code for my tastes:
https://www.youtube.com/@RGMechEx
I should make a youtube channel where I "dramatize" @a2_4am hack write-ups. That'd be some Good Content
@foone the fact that they only had around 29,000 cycles per frame really puts into perspective just how little compute the 6502 had, and just how fast their code had to be
also this was such a cool video - thank you for sharing! normally with these types of videos I have no idea what they’re talking about after a certain point (that always happens to me with Retro Game Mechanics Explained except for their Pacman ghost AI video) but I was able to follow all of this and it was really interesting too
@kasdeya @foone 15,000 cycles is enough to compute the MD5 hash of 7 or fewer bytes on the NES. Code (10 KiB, no UI, comments in Finnish):
https://www.ohjelmointiputka.net/keskustelu/30224-assembly-md5-tiivisteen-laskenta-6502
(My current MD5 implementation is easier to read and has a UI but is slower:)
https://github.com/qalle2/nes-md5
@foone I can think of a couple edge cases: Bismuth in basically this one video:
https://youtu.be/QvOH3W1Sokk
...and Skawo, whose jokey attitude can grate at too high a dose:
https://youtu.be/15tM-wos2mo
@foone
we've been tempted to make an entire essay on why the Air Bubble spawners in the sonic games suck and all the differences between each version.
We have a lot of code to show.