Conversation
Edited 8 months ago

there are so many shooters coming out with great aesthetics, fantastically high-quality assets, well-tuned gunplay, cool unique mechanics… and they make them into live service sweatfests that are going to get shut down by the end of the quarter when they don’t meet expected metrics

that’s not really what I have a problem with (executives gonna executive). what I have a problem with is… okay now you have a ton of expertly-crafted assets that all work together perfectly. you’ve got a whole AAA-quality vibe all packaged and ready to go, complete with fully-functioning gameplay systems. and you’re just going to throw it all in the trash and start on the next game from scratch?

why not use them to make a super-cheap AA/indie-budget singleplayer game? it doesn’t have to have a mind-blowing story and a ton of expensive setpieces - it could literally be a singleplayer roguelite if they wanted. no voice actors, no writers, just a small dev team to tie everything together into a cohesive experience. and people would be much more interested in playing a $15 singleplayer shooter with AAA-quality assets, than they would be in playing Rainbow Six Overwatch Global Offensive #53253. obviously they wouldn’t make their money back on the failed live service game, but they would still get a lot of money

and if they’re not interested in doing that, why not sell all of their assets to indie and AA devs? if they’re so focused on profit to the exclusion of all else, why not rip their failed games to pieces and sell the pieces to anyone who wants them? they’re definitely never using those assets again, and what a waste when so many AA and indie teams are forced to waste time making assets from scratch

anyway idk it bothers me to see perfectly-tuned AAA assets just get flushed down the toilet when I would kill for a singleplayer version of Valorant or Rainbow Six Siege or something

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