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Edited 9 months ago

Melvor Idle 2 has been announced and I shit you not, one of the features they’re advertising is that the level cap is 120 in this one, instead of 99 in Melvor Idle 1. it’s literally the “it goes to 11” of RPG mechanics

after reading about it and looking at the screenshots, it seems functionally identical to Melvor Idle 1 to me other than a slightly different UI, so I have no idea what they’re trying to accomplish by reinventing the wheel like this

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