" @kirakira@furry.engineer
some others can keep a steady job? wild, i struggle to keep a steady sense of self
i wonder if any pixel/sprite artists on fedi would take a commission,,, 
i zhink suggesting people should stop saying "protect zhe dolls" and start saying "protect trans people" misses zhe entire point of having zhe catchy slogan in zhe first place
i get youre not included here but you solve zhat by making your own catchy slogan people can wear in public or chuck at zhe end of speeches wizhout making a huge obvious stance, not to get hissy at allies who are already doing more zhan zhey would normally
touch grass (tear out your lawn with your bare hands and replace it with native mosses)
yeah, iām a innovative web dev. i move fast and break things, you know?
the innovation:
@eclairwolf thereās a few of the platformer ones that i thought were pretty funny and glad they exist (but not from a āwau this is hotā kind of way)
thereās a video that @kasdeya sent me a long time ago about how game design has spent significant amounts of time researching and honing gameplay mechanics which center violence and i canāt help but wonder if we simply donāt understand what mechanics lend themselves to smut games because itās just Different in every possible way. violence is often a tool for achieving a goal which makes it well-suited for our current model of gameplay loop design. violence/combat is our short-term goal and is very easy to explain (kill or die). weāve seen more non-violent options added to games that center violence and combat, but this is still centering combat even if we offer a way to circumvent or subvert it.
much like you pointed out, sex isnāt a tool to achieve a goal (ā¦, well, it can be but thatās something else). however, when we think of sex this way, it works perfectly well in our current game design models as a gameplay mechanic⦠unfortunately, i feel that we lose the reason we wanted it in the game in the first place.
no,bad claire, do not call bdsm "simon says, but for perverts"
@salad_bar_breath not to defend too much the zero thoughts regurgitation of information but itās not surprising to me that people implicitly build up a worldview that mostly supports the status quo. itās very hard to critically think about every bit of information we get when our primary concern is looks at spread of late bills on the table
iām still undoing decades of nonsense iāve picked up over a lifetime
@salad_bar_breath typically from the mouths of the ābeing an artist isnāt a real jobā crowd too. for some reason, i have a feeling that protecting artists isnāt actually their goal 
@lukyan ah,, yeah sorry! i was specifically talking about smutgame mechanics! stats/attributes are pretty well-defined for combat/nonsmut stuff so i think we can be reasonably sure it works there. i think in any case where thereās a dual-genre separation, you can apply typical game design stuff. though, it does come back to the discussion of āare these mechanics well-integrated into the overall gameplayā when doing something like that
@eclairwolf of the porn games iāve worked on, they often tried extremely novel things that worked to varying degrees. iām not comfortable listing which ones in public but iāll talk about what i think worked at a high level and what didnāt
this one is surprising to me but this one seemed to work pretty well. i am extremely uncomfortable with the dubcon elements that these have, but these same issues are present in pokemon games too so i guess most players donāt care? i wasnāt really into the games personally but they seemed to be pretty well liked so maybe there are things to take away here? from what i could tell, it had one major thing going for it: there was an objective associated with sex which was plausible enough to roll with.
for some reason, itās always appreciated when the player can control the pace and speed at which things happen in the game. i wonder why
stats / attributes in smut games always seem frustrating. iām not sure if this is an unpopular opinion but it overly gamifies the experience for me. i think there is a way to incorporate stats/rpg stuff into smut games but stat gating player experience just feels bad. maybe itās because rpg mechanics are from the perspective of āmy character is passing/failing this actionā but if thereās any level of wish fulfillment, this just gets in the way.
these seem extremely hit/miss whether they work or not. iām pretty sure āmove your mouse up and down really fast to masturbateā never works but there might be something to a subtler approach, especially if the player is already invested in the experience and not racing toward the next sex scene.
stop