@OllieBranch omg yeah I didn’t even consider Left 4 Dead! I guess a lot of older multiplayer games are like this tbh. like TF2 is like this too (edit: oop I forgot that you have to unlock weapons :/)
and I’m happy to’ve given you some more games to check out! I hope you like some of them
most video games: alright asshole shut the fuck up and listen to this in media res dialog that you’re not supposed to understand. the cutscene is unskippable and 20 minutes long btw. after this you’ll be forced through a bunch of linear scripted scenarios where you barely have control over anything that happens, and then maybe things will open up into a Ubisoft sandbox but we’re still going to take control away again the second a Story Thing is scripted to happen
peak video games: how do you want to play today? you can pick anything you want! there are even console commands and mods if you want to play through a really weird scenario that the dev could never have imagined!
some other games that are like this:
I think my absolute favorite type of game is:
I’m specifically thinking of GZDoom mods and Severed Steel as I write this. Severed Steel technically had a campaign and technically had a story but they were really just excuses to have levels sorted by ascending order of difficulty for first-time players which I actually think is a great idea
I’m also thinking of Star Wars: Battlefront 2 but I did just remember that that game technically had a story-based campaign too - it’s just that it was one of many different options for how to play the game
extremely dishonorable mention to any game that requires you to go through its linear and heavily story-driven campaign in order to unlock the free play modes
The Drugs Used by the Ancient Greeks and Romans
https://www.openculture.com/2021/11/the-drugs-used-by-the-ancient-greeks-and-romans.html
chat do drone collectives date as one unit or do you date drones individually?
there should be a plural of “y’all” for referring to more than one plural system
Concept: The Thing, but the thing is actually really chill.
This transport freighter discovered that one of their crewmembers had been duplicated while cutting through an asteroid belt to save time on an important job. There was a bunch of paranoia for a bit, but then it turned out that an actually-dangerous alien had latched onto the ship, and right when it tried to attack the crew, the thing went all tooth tornado on it and then curled up like a chitinous kitten and went to sleep, so now it's just the crew pet.
Now, months later, everyone on the crew has got it down to a science telling if one of their friends is actually Mimi being a silly creature, and can suss out within two sentences of conversation if a person is real. The sole exception would be the crew stoner, who is always saying such wacky stuff it's impossible to tell whether or not they're real or not. Until a rat skitters by and they suddenly turn into a blob of teeth and go in for a snack. The crew regularly buys cases of synthmeat pet treats to keep Mimi fed and happy when the ship is at a deficit of rats and similar vermin.
After multiple Fediverse successes, I have put together an article that not only tells you that "git exclude" exists, but also how and when to use it.
Enjoy it now on my blog!
@faithisleaping
Whenever someone starts down this pathway, I am compelled to interrupt and reframe it properly.
For transfem friends it's like no, she didn't have the experience of a boy going through whatever is being called "socialized as a boy" nowadays. She had the experience of a girl being forced into whatever "socialized as a boy" thing is being mentioned. Vastly different experiences.
And for the transmasc friends it's the inverse. He had the experience of a boy being forced through "girl socialization" and not a girl going through "girl socialization"
I've had various people have a sort of "Oh" realization about how it's problematic and have had positive results in the long run.
❌ Writing a promo post
✅ Just dropping the link to my mega sale: https://itch.io/s/158296/40-pixel-fonts-for-40-dollars-thats-it-thats-the-sale
@pharmafemboy Ti calculators are so expensive because they have to import them from the 1980’s with a time machine, because nobody in the present can figure out how to make hardware that shitty anymore
when dwarf fortress had money for a very brief period (this was before I started playing it and back when you couldn't dig down at all), players ran into a problem: a functioning society does not require 100% of its members to be productive.
so you would end up with dwarves for whom there was no work available, but because there was no work available, they could not afford any of the abundant high quality food and clothing and other goods.
and from this starting scenario and essentially physics-mandated capitalism comes a logical solution found by players.
if dwarves must complete jobs in order to earn money that they can use to purchase comfort, but comfort is extremely abundant, the solution is to create jobs that don't produce anything
and because of how Dwarf Fortress works, "pull the lever" is a job.
so players found they could build a room full of levers, not attached to anything, and assign the task of pulling each lever on repeat to whoever was available.
dwarves who could not find work otherwise would walk into the room and flip their lever from side to side, accomplishing literally nothing, until they got bored or hungry or tired and left to use the money they had "earned" to rectify that.
Tarn Adams found it was a better solution to simply delete capitalism.
and that's the story of why Dwarf Fortress no longer has an economy.
To be an elf is to find your distances of time. To be an elf is to live several shorter life spans. I have learned this to be true, but there is something more. To be an elf is to be alive, to experience the joy of the moment within the context of long-term desires. There must be more than distant hopes to sustain the joy of life.
Seize the moment and seize the day.
Revel in the joy and fight all the harder against despair.— Drizzt Do'Urden
(from "The Two Swords" by R. A. Salvatore)
@midtsveen this is fascinating – I never really considered how anarcho-syndicalists would organize or decide what to do in a non-hierarchical way. do you have a link that explains the concepts of federated assemblies, binding mandates, recallable delegates, etc.? those are pretty unfamiliar terms to me